IJSRP, Volume 12, Issue 9, September 2022 Edition [ISSN 2250-3153]
Akash Rawat, Ruchika Panday, Ashish Kumar Pandey
Abstract:
Pong is a simple game. It can provide AI to a computer. Model reaction time, which waits some period of time before making decisions, Two-part strategy: model accuracy, in which the computer knows exactly where the ball will land, and adding a random error factor to pretend that the computer is fallible. In this paper, try to balance the game by making the computers skills better if it starts losing, or by making it worse if the computer is dominating.