IJSRP, Volume 9, Issue 6, June 2019 Edition [ISSN 2250-3153]
Dessy Cahayaning Margi Utami, Maria Veronika Roesminingsih, Ari Wahyudi
The study aims to improve student learning outcomes through the use of snake and ladders game media. Research location is at Budi Luhur Elementary School, Banyuurip Lor I Surabaya. The research approach used is quantitative. The research conducted was Quasi Experimental with the design of Nonequivalent Control Group Design. The study population was all fourth grade students at Budi Luhur Surabaya Elementary School and the sample of this study was IVA class amounting to 32 children as experimental class and IVB class as the control class amounted to 27 children. Data collection techniques used tests in the form of pretest and posttest questions as many as 20 items.