Abstract:
This research investigates the current situation of videogames in China by analyzing the effects of playing computer games on academic achievement and social skills, as well as attitudes toward playing games from the perspective of both parents and children.Paper and online questionnaires were used to collect data, and Chi-Squaredand Logistic Regression analyseswere done to evaluate the significance of findings using R and Excel.
Reference this Research Paper (copy & paste below code):
Ziming Liu (2017); Perceived Effects of Videogames: Chinese Case Study;
Int J Sci Res Publ 7(1) (ISSN: 2250-3153). http://www.ijsrp.org/research-paper-0117.php?rp=P616146