IJSRP, Volume 4, Issue 9, September 2014 Edition [ISSN 2250-3153]
Ajitkaur Saini, Bhushan Borse, Pratiksha Kulkarni
A chasm exists between the desktop and mobile worlds in terms of hardware performance, graphics capabilities and input devices. Some kinds of software, such as 3D graphics or advanced word-processing tools, are still out of reach for handheld devices. So, although redesigning a desktop application for mobile environments is often possible, mobile devices’ limitations discourage using such software in nomadic scenarios. One type of solution to this problem employs well-known remote-computing techniques in which a remote server executes specific application and sends only the resulting graphics representations to the client devices a sequence of still images or a video stream.1, 2 In most cases, these techniques require shrinking the server’s video output (including the application interface) to fit mobile displays’ low resolution and wireless-network bandwidth.