IJSRP, Volume 6, Issue 10, October 2016 Edition [ISSN 2250-3153]
Jonny S. Viray
Students’ academic performance has various predictors. It is affected by so many factors. As the Department of Education aims to develop citizens who are holistically developed, which in a point is reflected by their academic performance. This study aimed to determine the effectiveness of engaging student through board games on their academic performance. The research used a quasi-experimental approach. There were 44 students on the control group and 43 students on the experimental group. The total population of the two groups was used to be part of the study. Data were collected and treated using mean and t-test to determine the difference on the academic performance of the two groups. Results revealed that the experimental group who was exposed to the board games have higher academic performance as reflected in their mean. Moreover, it is also evident in the findings that there is a significant difference in the academic performance of the control and experimental group. The study recommends to engage students in board games as part of improving their vocabulary bank to increase their academic performance, while considering that the vocabulary must be words that they will encounter in their future lessons.