IJSRP, Volume 7, Issue 12, December 2017 Edition [ISSN 2250-3153]
W.S.P. Coonghe, W.M.D.S. Dayananda, M.S.H. Livera, K.G. Bataduwa Arachchi and S.G.S. Fernando
Addict on to new technologies lead the children away from educational activities. The main problem is that will mainly affect to child’s future because of the early childhood does not developed on correct way. Considering about this problem project development team implemented an educational base gaming application based on how to use technologies toward to better future by navigate children to educational activities and reducing time wasting for useless things through the modern technologies.